Tutorial: Emblems

Specifications

Texture: 256x256px
Format: CH_[emblem].upk 


How To: Emblem

Emblems are a simple texture. The emblem texture is really a mask for three code driven colours in game. Black represents transparency, red (#F00) is your primary/base colour, green (#0F0) is your secondary, and blue (#00F) is your tertiary. Once you have something resembling the example emblem used here, save it as a 24bit .tga and open up your SDK. Import your emblem to a new package, use the CH_ prefix for you package and T_ for your emblem texture, the rest of the name is up to you. On import, check off 'compression no alpha' and change the LODGroup to Character.

You'll need to change one very important setting on the texture. Double click your newly imported emblem (or right click and select properties) and change Address X and Y to 'Clamp'. 

And you're done!

Previewing

If you're still looking at your emblem in the content browser you can save its reference by right clicking it and selecting 'Copy Full Name to Clipboard'. Simply open up a character model, paste (or green arrow if you reselect your emblem in the browser) your emblem into the 'Emblem' texture slot. You can adjust the colours with EmblemColor1 through 3.

 

Tips

Leave a little padding

You should leave at least two pixels of black on all borders. When we set the texture to clamped that means that rather than tiling the emblem what we're going to do is take the border pixels and stretch them outside of the texture space. With your border pixels black it appears as though the texture only exists in one spot, if you have other colours on your borders you'll get undesired lines stretched across the model.

Too much detail

While you're certainly able to paint with a 1px brush, very fine detail tends to not look good on emblems. A combination of compression, texture filtering, and mipping (distance based lowering of texture resolution) muddies overly fine detail and creates artifacting. Large, bold details hold up better in game and are more easily identified from a distance.

Too sharp

If you're experiencing artifacting between colours on your emblem you might need to soften the colour borders. One easy way to do that is to simply blur a stamp or copy of your emblem in photoshop and put it on screen blending to add to the existing sharp emblem, as shown below. It's not perfect but it does at least smooth the borders.