Chivalry Public DocumentationAnimation


To create a custom character model for Chivalry: Medieval Warfare and have it work properly with the animations in the game, you must have a separate first person and third person skeletal mesh actor, each of which must be skinned to their respective skeletons.

Chivalry Character Base skeleton 
3rd Person Skeleton:


1st Person Skeleton:



*note - when skinning characters, don't add any weighting to following bones; b_forhead, b_forhead2, b_forhead3, b_root, B_R_weapon, B_Lweapon