- Chivalry's Kismet nodes
- Client-side Kismet
- Level stats and heat maps
- Updated SDK example maps, includes TO
- Hosting a server with custom content
- Map editing Guides
- Modding Guides
- Tutorial: Adding custom GUI elements
- Tutorial: Changing a Chivalry class' weapons
- Tutorial: Compiling, testing, cooking, uploading, and running a mod
- Tutorial: Creating a new CustomizationContent script class for a mod so you can control character customization, as well as add helmets and other character assets
- Tutorial: Creating a new mod, starting with the Instagib example
- Tutorial: Creating the "Giant Slayers" mod
- Playing custom content (mods or maps)
- Uploading to Steam Workshop
The Chivalry SDK lets you create custom maps and modifications for Chivalry: Medieval Warfare.
Download the SDK
You must own Chivalry to use the SDK. The SDK is included with Chivalry: Medieval Warfare. Just browse to the chivalrymedievalwarfare directory within your Steam Library.
See Getting started with map editing for the map editing side, or Tutorial: Creating the "Giant Slayers" mod for the modding/coding side. Even if you've used an Unreal Engine 3 editor in the past, or worked with UDK, these pages will explain how to do things the Chivalry way.
Some example maps are included in UDKGame\ContentSDK\ExampleMaps, demonstrating some custom Chivalry actors and kismet nodes.
Uncooked versions of the Chivalry Medieval Warfare Team Objective maps are also available here: https://mega.co.nz/#!0BRjSYRZ!d-m8FXYHkEl5KSHzUNabNrahrMKfbfTuqQQz2MkyGAs
Check out the rest of this wiki (see the links above, or on the bar on the left side of the page)
- Tutorials / Guides has various step-by-step guides
- Level Design has further information on level design and map editing topics
- Code has further information on code-related modding topics
- Animation has further information on animation-related modding topics
Additional Resources has links to further, external resources