Updated SDK example maps, includes TO

UNCOOKED

https://mega.co.nz/#!gJA0FD7K!MD-C2wsRtfZDDT4usDMV1Q8zBOQ3RsGtHqC6YZ4mtA0

http://www.sendspace.com/file/uev043

http://www.filedropper.com/sdkexamplemapsjan2014


WORKSHOP

http://steamcommunity.com/sharedfile.../?id=214264758

Included are the following example maps:


Basic Game modes:

AOCCTF-CaptureFlag_Ex

AOCDuel-DuelMode_Ex

AOCDuel-TestMap

AOCFFA-FreeForAll_Ex

AOCKOTH-KingOfTheHill_Ex

AOCLTS-LastTeamStanding_Ex

AOCTD-TeamDeathmatch_Ex



Team Objective Examples:

To initiate, go to console (scroll lock, ~) and type: addbots 1.

The killbots command can removed them after the level initiates.


AOCTO-1_BasicSetup_Ex

In this example, I have setup a multi-stage objective sequence. Agatha is the attacking team.


Stage 1:Burn the hay

Stage 2:Push the Bomb Cart

Stage 3:Kill the King


AOCTO-2-PeasantKiller

All remaining examples are single objective snippets. In this one, I outline how to setup a basic Peasant/Noble kill objective. Mason are the attackers. Outlined in the Kismet comments:

  • Stationary Peasants
  • Point to Point Moving Peasants
  • Random Move Peasants
  • Animated Peasants


AOCTO-3-Pyre

This example contains the Pyre from Hillside. I have simplified the Kismet down to just the basic components. It is mainly controlled by remote events. Agatha is the attacking team.


AOCTO-4-TwinCapture

This is a simplified version of the Trebuchet/Sluice Gate. It should be much more reliable, and is much less Kismet heavy. There are two platforms for the Masons to capture, both need to be held at the same time. The Agathian flag must be lowered, then the Mason flag raised simultaneously.

Note: This is the most complex of the objectives to implement.


AOCTO-5-Destruction

Three different destructible examples. Masons are attackers.

  • HP based
  • Predetermined number of strikes
  • Predetermined number of strikes + Animated Skeletal mesh damage states.