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SDK Overview

The Chivalry SDK lets you create custom maps and modifications for Chivalry: Medieval Warfare. Currently, the SDK is in an "alpha" state. You can start creating mods and maps now, but it will be a month or a few before we've integrated custom maps/mods into the live version of the game.

Warning

The editor will not run on a 32-bit operating system. You might have luck if you try the /3GB switch, but you do so at your own risk.The SDK build in general will not work on Windows XP. Even after this comes out of beta, XP will not be supported for the editor.

Download the SDK

You must own Chivalry to use the SDK. The SDK is now part of the included with Chivalry: Medieval Warfare Beta app. If you own Chivalry: Medieval Warfare, go into your Steam library and you'll see the beta there as well.

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. Just browse to the chivalrymedievalwarfare directory within your Steam Library. 

Getting started

See Getting started with map editing and Getting started with moddingmap editing for the map editing side, or Tutorial: Creating the "Giant Slayers" mod for the modding/coding side. Even if you've used an Unreal Engine 3 editor in the past, or worked with UDK, these pages will explain how to do things the Chivalry way.

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Some example maps are included in UDKGame\ContentSDK\ExampleMaps, demonstrating some custom Chivalry actors and kismet nodes.

Uncooked versions of the Chivalry Medieval Warfare Team Objective maps are also available here: https://mega.co.nz/#!0BRjSYRZ!d-m8FXYHkEl5KSHzUNabNrahrMKfbfTuqQQz2MkyGAs

Further documentation

See Additional Resources, as well as the rest Check out the rest of this wiki (see the links above, or on the bar on the left side of the page)

Known Limitations and Issues

  • Config files and localization files for mod packages are not separated out nicely from the game's
  • There is currently no editorless executable, so the SDK build currently requires .NET
  • Don't count on client-side-only modding being available in future releases.Tutorials / Guides has various step-by-step guides
  • Level Design has further information on level design and map editing topics
  • Code has further information on code-related modding topics
  • Animation has further information on animation-related modding topics

Additional Resources has links to further, external resources

 

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