Vanguard - Mason

Vanguard - Mason

Helmet Specifications



Colours:

Black and Red 

Symbols

Eagle and Fist

 

Users will submit a .upk file created in the Chivalry SDK that contains the following:

Helmet Triangle and Texture Budgets

Triangle Limit

~1200 Triangles

Diffuse

1024 x 1024

Normal

1024 x 1024

Specular

512 x 512

Gloss

512 x 512

Skeletal Mesh and Static Mesh versions needed.

Needs a physics asset for shadow frustums

Helmet must be using an instance of the helmet Material.

It must be at the correct scale for the Character.

The helmet must be designed for a specific class and faction. Keep in mind what you can do to make the helmet readable from a distance and fit the personality of the character