Black and Red
Eagle and Fist
Users will submit a .upk file created in the Chivalry SDK that contains the following:
Helmet Triangle and Texture Budgets
|Triangle Limit||~1200 Triangles|
|Diffuse||1024 x 1024|
|Normal||1024 x 1024|
|Specular||512 x 512|
|Gloss||512 x 512|
Skeletal Mesh and Static Mesh versions needed.
Needs a physics asset for shadow frustums
Helmet must be using an instance of the helmet Material.
It must be at the correct scale for the Character.
The helmet must be designed for a specific class and faction. Keep in mind what you can do to make the helmet readable from a distance and fit the personality of the character