Updated SDK example maps, includes TO
UNCOOKED
https://mega.co.nz/#!gJA0FD7K!MD-C2wsRtfZDDT4usDMV1Q8zBOQ3RsGtHqC6YZ4mtA0
http://www.sendspace.com/file/uev043
http://www.filedropper.com/sdkexamplemapsjan2014
WORKSHOP
http://steamcommunity.com/sharedfile.../?id=214264758
Included are the following example maps:
Basic Game modes:
AOCCTF-CaptureFlag_Ex
AOCDuel-DuelMode_Ex
AOCDuel-TestMap
AOCFFA-FreeForAll_Ex
AOCKOTH-KingOfTheHill_Ex
AOCLTS-LastTeamStanding_Ex
AOCTD-TeamDeathmatch_Ex
Team Objective Examples:
To initiate, go to console (scroll lock, ~) and type: addbots 1.
The killbots command can removed them after the level initiates.
AOCTO-1_BasicSetup_Ex
In this example, I have setup a multi-stage objective sequence. Agatha is the attacking team.
Stage 1:Burn the hay
Stage 2:Push the Bomb Cart
Stage 3:Kill the King
AOCTO-2-PeasantKiller
All remaining examples are single objective snippets. In this one, I outline how to setup a basic Peasant/Noble kill objective. Mason are the attackers. Outlined in the Kismet comments:
- Stationary Peasants
- Point to Point Moving Peasants
- Random Move Peasants
- Animated Peasants
AOCTO-3-Pyre
This example contains the Pyre from Hillside. I have simplified the Kismet down to just the basic components. It is mainly controlled by remote events. Agatha is the attacking team.
AOCTO-4-TwinCapture
This is a simplified version of the Trebuchet/Sluice Gate. It should be much more reliable, and is much less Kismet heavy. There are two platforms for the Masons to capture, both need to be held at the same time. The Agathian flag must be lowered, then the Mason flag raised simultaneously.
Note: This is the most complex of the objectives to implement.
AOCTO-5-Destruction
Three different destructible examples. Masons are attackers.
- HP based
- Predetermined number of strikes
- Predetermined number of strikes + Animated Skeletal mesh damage states.