Animation

To create a custom character model for Chivalry: Medieval Warfare and have it work properly with the animations in the game, you must have a separate first person and third person skeletal mesh actor, each of which must be skinned to their respective skeletons.

Chivalry Character Base skeleton 
3rd Person Skeleton:

SK_CHIV_Base.fbx

1st Person Skeleton:

SK_CHIV_1PBase.fbx

 

*note - when skinning characters, don't add any weighting to following bones; b_forhead, b_forhead2, b_forhead3, b_root, B_R_weapon, B_Lweapon

 

 

 

 

 

 

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