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  • Automatic tracking of kill targets (e.g. for an objective like the peasant killing one in Stoneshill)
  • VIP handling (e.g. for king kill objectives)
  • Customization of the way teams work, including overriding the "Attacking" and "Defending" labels, or skipping the team select screen altogether and forcing players to spawn as Mason or Agatha for co-op maps
  • Customization of the way scoring works
  • Tracking a "special" type of score for each individual player that is separate from their score in the scoreboard; you could, for instance, use this to track "Gold" or "Peasant Kills" or some other stat you want to make up. This number can be increased when the player gets a kill or an assist, or you can just control it manually through Kismet.
Future Mutators
  • Tickets/resources tracking
  • Spawn blocking / lives
  • Pawn forced customizing

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