Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • You can now create new AOCFamilyInfos and place them directly in your levels. An AOCFamilyInfo is an actor that defines the differences between player classes (Archer, MAA, Vanguard, Knight, King, ...), such as their weapon selection, health, speed, and so forth. You can spawn bots that use your custom AOCFamilyInfo, or override players' classes so that players spawn with your new class (and see the new weapon selection in the loadout screen). No code involvement necessary.
  • You can disable automatic scoring handling and handle it all yourself through Kismet, without the use of a mutator if you choose.
  • You can manually set the objective texts.
  • You can set which team will win when time runs out
  • There's a new HUD Marker class that can be attached to pawns

...