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UnrealScript uses a C-style syntax, and is similar to working with C++ or Java. If you don't know a thing about Programming and Object-Oriented Programming, you'll probably be quite lost, but that's beyond the scope of this wiki.

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Alternatively, maybe you'll want to skip that and go straight to Chivalry's scripts: what's what?; this document explains further about how Chivalry's code is laid out, and other things to replace to expand its functionality.

The Giant Slayers mode itself has evolved since I initially implemented it for this tutorial. To see the newest version, see http://steamcommunity.com/sharedfiles/filedetails/?id=226726898 and https://github.com/BradyBrenot/chivalry-giantslayers 

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