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Table of Contents

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Actors and Properties

Assets needed.

AOCGenericObjective Actor

2 AOCHUDMarkers

2 Agatha Banner Skeletal Meshes.

2 Mason Banners Skeletal Meshes.

4 Flag Pole Static Meshes

2 Static Mesh Base to indicate Capture Zones

4 AOC Trigger Volumes (2 Agatha, 2 Mason)

 

These Will be split across 2 Capture Points. As Seen below:

 

 

 

Pre Game Kismet

Initial Game Logic will be the same as in past example. Setting round length, and setting the Toggle to off for Game Play relevant actors.

 

 

Round Start Kismet

 

 

 

Capture Point Kismet

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Objective Complete Checks

 

Console Event Test Bots