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Our documentation is fairly sparse and is really only intended to supplement the mounds of information on the internet created for other UE3 editors. Here are some of those resources, as well as a few Chivalry-specific ones:
ChivalrySpecific-specific Resources: |
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- Our own SDK chat forum is a good place to ask questions, and to read questions asked by other mappers/modders
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- How to Develop a map that works - Valve
- What is Level Design? - Interlopers.net
- Leveldesign.org
- Deathmatch Map Design - The Architecture of Flow
- Multiplayer Level Design In-Depth, Part 1: The Specific Constraints of Multiplayer Level Design
- Multiplayer Level Design In-Depth, Part 2: The Rules of Map Design
- Multiplayer Level Design In-Depth, Part 3: Technical Constraints and Accessibility
- Ben's Small Bible of Realistic Multiplayer Level Design
Carney's Crash Course: Map Design 101
Example mods: |
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- Instagib is a simple example mod that replaces every game mode with an Instagib-equivalent where players die in one hit
- NabsterHax' example mod on the forums is designed to teach developers how to create a Chivalry mod
- Chivalry Medieval Warfare: TK Punishment Mod uses .uci files to reduce code duplication when extending from Chivalry classes
- The Swords & Jetpacks mod on GitHub is a simple Chivalry mod converted from a UDK mod (see the commit history)
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