Chivalry is based on the July 2012 build of Unreal Engine 3. The editor itself is basically the same as the base UDK editor. This means that most editor information for other UE3 games, and for UDK, are applicable to our game as well.

Our documentation is fairly sparse and is really only intended to supplement the mounds of information on the internet created for other UE3 editors. Here are some of those resources, as well as a few Chivalry-specific ones:

 

Chivalry-specific Resources:

General Unreal Editor/ modding resources:

Modelling, Texturing, and General Videogame Art Resources:

Level Design Resources:

Example mods: