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  • Config files and localization files for mod packages are not separated out nicely from the game's
  • There is currently no editorless executable, so the SDK build currently requires .NET
  • There may be issues with dedicated server binaries not loading in some actors in maps. Then, there might not be any issues at all. This requires testing. This will not hamper content creation, and testing content can be done with the client binaries if there are issues.
  • There will be some missing effects and particles. These are fixed internally, but didn't make it to this build
  • Customization is in this build. This is also not up-to-date with our latest internal build. There's a bug that causes all pawns to go blurry when you hit Escape, for instance, and there may be other customization-related bugs.
  • The `log and `warning macros don't work. Whoops. We'll likely be correcting this by including a mod-specific log macro...
  • Don't count on client-side-only modding being available in future releases.
  • There's currently no Steam Workshop integration nor autodownloading or any of that good stuff. Dodododo.

 

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