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Epic's public UE3 documentation on the Unreal Developer Network is by-and-large applicable to Chivalry. Chivalry is based on the July 2012 QA approved build of UE3, which is roughly equivalent to the July 2012 UDK, with some additional custom engine modifications. The editor is just about the same as UDK's.

The UDK Forums are a great resource chock full of guides, tutorials, etc. for UDK (see below for the most important ways UDK differs from the Chivalry SDK). If you need more information, don't be afraird to ask on our SDK support forums, or check out the UDK Forumsforum.

And feel free to join us on IRC in #tornbanner on QuakeNet! (If you're going to use the IRC channel often, you might want to use a client instead of webchat; I like HexChat)

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