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Epic's public UE3 documentation on the Unreal Developer Network is by-and-large applicable to Chivalry. Chivalry is based on the July 2012 QA approved build of UE3, which is roughly equivalent to the July 2012 UDK, with some additional custom engine modifications.

Info

If you need more information, ask on our SDK support forums, check out the UDK Forums.

And feel free to join us on IRC in #tornbanner on QuakeNet! (If you're going to use the IRC channel often, you might want to use a client instead of webchat; I like HexChat)

Basics

It's recommended that you at least check out the Unreal Developer Network for more information on Unreal Engine 3 before trying to delve into modding/mapping. The UDK forums are also a great resource. This section really explains how Chivalry's SDK differs from UDK.

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