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This documentation is a work-in-progress. IThere'm throwing up s a quick guide to using the SDK below. It somewhat assumes existing knowledge of UE3. Documentation is available on the UDN that can familiarize you with the engine.

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Epic's public UE3 documentation on the Unreal Developer Network is by-and-large applicable to Chivalry. Chivalry is based on the July 2012 QA approved build of UE3, which is roughly equivalent to the July 2012 UDK, with some additional custom engine modifications.

Basics

It's recommended that you at least check out the Unreal Developer Network for more information on Unreal Engine 3 before trying to delve into modding/mapping. The UDK forums are also a great resource. This section really explains how Chivalry's SDK differs from UDK.

Opening the editor

There's two batch files, "- Editor 32-bit.bat" and "- Editor 64-bit.bat" inside the SDK directory (default: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfarebeta) that will open the 32-bit and 64-bit versions of the editor, respectively.

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