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Code Block
languagecpp
static event class<GameInfo> SetGameType(string MapName, string Options, string Portal)
{
	return default.class;
}

Compiling scripts

Edit UDKSDK.ini in Documents\My Games\Chivalry Medieval Warfare Beta\Config and add a line like this: (YourScriptPackageName should match the name of the directory you created above)

Code Block
ModPackages=YourScriptPackageName

 

Run the BUILD_SCRIPTS.bat file to compile scripts in Release (full logging). To compile scripts in Final_Release (less logging, faster) run BUILD_SCRIPTS - FINAL_RELEASE.bat. If you Debug scripts, just copy the BUILD_SCRIPTS batch file and add a -debug to the end of the last line.

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