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The SDK branch of the dedicated server has the server side of the SDK build.

Example maps

Some example maps are included in UDKGame\ContentSDK\ExampleMaps, demonstrating some custom Chivalry actors and kismet nodes.

Further documentation

Epic's public UE3 documentation on the Unreal Developer Network is by-and-large applicable to Chivalry. Chivalry is based on the July 2012 QA approved build of UE3, which is roughly equivalent to the July 2012 UDK, with some additional custom engine modifications.

Basics

Opening the editor

There's two batch files, "- Editor 32-bit.bat" and "- Editor 64-bit.bat" inside the SDK directory (default: C:\Program Files (x86)\Steam\steamapps\common\chivalrymedievalwarfarebeta) that will open the 32-bit and 64-bit versions of the editor, respectively.

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Just start the game without the -sdkcontent switch. Open one of your custom maps. Voila. If AOCGame starts instead of your custom gamemode, read Creating a new script class again.

Example maps

Some example maps are included in UDKGame\ContentSDK\ExampleMaps, demonstrating some custom Chivalry actors and kismet nodes.

Further documentation

Epic's public UE3 documentation on the Unreal Developer Network is by-and-large applicable to Chivalry. Chivalry is based on the July 2012 QA approved build of UE3, which is roughly equivalent to the July 2012 UDK, with some additional custom engine modifications.

Known Limitations and Issues

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