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Epic's public UE3 documentation on the Unreal Developer Network is by-and-large applicable to Chivalry. Chivalry is based on the July 2012 QA approved build of UE3Unreal Engine 3, which is roughly equivalent to the July 2012 build of UDK, with some additional our own custom engine modifications. The editor itself is just about the same as UDK's.

The UDK Forums are a great resource chock full of guides, tutorials, etc. for UDK (see below for the most important ways UDK differs from the Chivalry SDK), and they're mostly applicable to Chivalry too. If you need more information, don't be afraird to ask on our SDK support forum.

And feel free to join us on IRC in #tornbanner on QuakeNet! (If you're going to use the IRC channel often, you might want to use a client instead of webchat; I like HexChat)

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