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Users will submit a .upk file created in the Chivalry SDK that contains the following:

~1000 Triangle Limit.

512x512 texture size.

Diffuse, Normal, Specular, and Gloss Maps.

Skeletal Mesh and Static Mesh versions needed.

Needs a physics asset for shadow frustums

Helmet must be using an instance of the helmet Material.

It must be at the correct scale for the Character.

The helmet must be designed for a specific class and faction. Keep in mind what you can do to make the helmet readable from a distance and fit the personality of the character

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Colours:

Black and Red 

Symbols

Eagle and Fist

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titleReference Head - Mason Man-At-Arms

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titleReference Head - Mason Knight

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titleReference Head - Mason Man-At-Arms

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titleReference Head - Vanguard

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