Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Mason: SkeletalMesh'chv_flags.Meshes.wall_hanging.S_Banner_Mason_4_wall_hanging'

 

Enemy Comparison

 

 

 

Hud Indication

 

 

 

Objective Complete Checks

 The Right Capture Point is nearly identical:

Image Added

Objective Complete Checks

Taking the Left and Right Capture Point Kismet, we will be comparing their complete status. Here is a zoomed out overview. The only new Kismet is the middle box. Every time a Matinee completes from either point, it will fire into the Multiply Int Action. Multiply Int is comparing the "complete status" Integers that we set before. It is multiply the Left Point by the Right Point. If a Point is complete, it's value is 1. If it is not complete, it is 0.

Left Point = A

Right Point = B

Complete = 1

Incomplete = 0

 

If A * B = 1 , Objective Complete. Compare Int is just take the result of the two being multiplied, and seeing if it is equal to 1. If it is, it goes out to the AOCObjective Complete Event, ending the round/objective. All Hud Markers and Trigger Volumes are then Toggled off.

Image Added

Console Event Test Bots

...