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I have attached the Kismet for this particular function, as it is a bit abstract. Essentially, it is pulling from the HUD Marker and the Matinee current position to create a progress bar. This text can be copy and pasted right into Kismet.

HudProgressBar.txt

 

The HUD Marker it is referencing should look like this in the Actor Properties. f Max Value Progress is the length of your Matinee.

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