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In here, you'll see an example upload info file, wsinfo_SDKTest.txt. Copy this and rename the copy. Open it up.

$PackageDirectory "AOCSDKLevels_XXX"
$Description "Awesome Test Mod Description Large xxxxx"
$Title "Awesome Mod Title Large xxxxx"
$PreviewFile "test.jpg"

 

In this you'll see five variable names followed by values in quotation marks. e.g. $PackageDirectory "SDKTest" means that the variable $PackageDirectory has the value SDKTest. You'll need to edit this file to match your needs. An explanation of every variable follows:


 

  • $PackageDirectory – should correspond to your mod package subdirectory in CookedSDK. For instance, for a subdirectory at ChivlaryDirectory\UDKGame\CookedSDK\AOCSDKLevels_<GUID GOES HERE>, use "AOCSDKLevels_<GUID GOES HERE>"
    • Map-only packages: make sure this is "AOCSDKLevels_xxx" (where xxx is your package's GUID); only packages with code will be "MyModName_xxx"
  • $Description – the description that shows up in the Workshop. This can be edited after you've uploaded.
  • $Title – the title that shows up in the Workshop. This can be edited after you've uploaded.
  • $PreviewFile – a 512x512 image file which should be in the same directory (i.e. ChivlaryDirectory\UDKGame\CookedSDK\__CMWSDKFiles). You can use PNG or JPEG, though PNG is usually preferable (no compression artifacts)

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