To create a custom character model for Chivalry: Medieval Warfare and have it work properly with the animations in the game, you must have a separate first person and third person skeletal mesh actor, each of which must be skinned to their respective skeletons.

Chivalry Character Base skeleton 
3rd Person Skeleton:

SK_CHIV_Base.fbx

1st Person Skeleton:

SK_CHIV_1PBase.fbx