Feature is not yet available in the release builds of Chivalry. Stay tuned.

TO2 Overview

TO2 is an updated version of Team Objective. This mode is intended to give much greater control to map designers through Kismet, while also being easier to work with, and even to allow for greater extendability by mod teams (and by ourselves).

Map-steered gameplay

There are several Kismet nodes that allow Kismet to control TO2. You can manually award victory to a team, change a team's score, change individual players' scores, change the team that wins when time runs out, and so forth.

Modularity

TO2 is a modular game mode. Additional code functionality is provided not by opaque, unalterable code embedded in the game mode, but by Mutators and other new Actors which can be placed directly into levels, have several properties that can be edited within the editor, and have extensive Kismet interaction.

Mutators

Mutators are an old idea from Unreal Tournament, but we've transformed the concept somewhat to use them to provide extra, modular functionality to TO2 maps.

A mutator in TO2 is an actor that lives on the server. Each mutator has the ability to add some sort of extra functionality to your map. You can place mutators in your level as you do any actor, then change their properties to modify their behaviour. You can then activate/deactivate your mutators on-the-fly through Kismet, or create a set of auto-initialized mutators in your MapInfo.

Mutators can provide functionality including

Future Mutators

Other Actors and Additional New Functionality

Among things:

Existing actors

A number of existing Chivalry actors that are typically interacted with via Kismet should slot into TO2 just fine. These include Capture Volumes, the Signal Fire, etc.; just bear in mind that the old Team Objective sequence actions do nothing in TO2; many of the events tied to TO objectives will still work, though. More information on which work and which don't is to come.