Helmet Specifications





Blue and Gold 



Lion and Agathian Cross


Example Helms



Users will submit a .upk file created in the Chivalry SDK that contains the following:

Helmet Triangle and Texture Budgets

Triangle Limit~1200 Triangles
Diffuse1024 x 1024
Normal1024 x 1024
Specular512 x 512
Gloss512 x 512

Skeletal Mesh and Static Mesh versions needed.

Needs a physics asset for shadow frustums

Helmet must be using an instance of the helmet Material.

It must be at the correct scale for the Character.

The helmet must be designed for a specific class and faction. Keep in mind what you can do to make the helmet readable from a distance and fit the personality of the character