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Users will submit a .upk file created in the Chivalry SDK that contains the following:~1000

Helmet Triangle and Texture Budgets

Triangle Limit

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512x512 texture size.

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~1200 Triangles
Diffuse1024 x 1024
Normal1024 x 1024
Specular512 x 512
Gloss512 x 512

Skeletal Mesh and Static Mesh versions needed.

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