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Users will submit a .upk file created in the Chivalry SDK that contains the following:~1000
Helmet Triangle and Texture Budgets
Triangle Limit |
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512x512 texture size.
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~1200 Triangles | |
Diffuse | 1024 x 1024 |
Normal | 1024 x 1024 |
Specular | 512 x 512 |
Gloss | 512 x 512 |
Skeletal Mesh and Static Mesh versions needed.
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